Uraim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Uraim's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His religion dominates his actions; and regain custody of his daughter
Ideals: Impeccable. Bonds: Attractive, Family, Military, Religious. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 140 gp.
Leaf Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a pastel tunic with yellow highlights, and long brown pants that bunch up around his shoes. He wears a colorful flower in his red fur. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. Leaf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted necromantic powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelaide Blankley, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: Wishes to resurrect an old love; and she desires power and/or immortality
Ideals: Gifted. Bonds: Job, Adventurer, Attractive, In love. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Climber’s kit.
Breena Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her blue boots flare out at the collars. She keeps her brown hair in a flapper bob. Her violet eyes have a joyful gleam in them most of the time.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is afraid of women and trembles around them
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and a rival would like her out of the picture
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 2 Alchemist’s fire. 3 Tanglefoot bags. 2 Holy water.
Ilga Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered green stockings. She has a slight overbite and is overall scrawny. Her chestnut hair is matted, messy, and big. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east her family was never financially stable. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor, Family. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Malachite (6 gp). Rose (30 gp). Deep green spinel (100 gp). 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!