Nala Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red crest. She very much looks the part of a Courier. She has a hunchback. She has dyed her greying red crest a little too much giving a sharp red color. Her thin eyebrows rest above her beady red eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 8 years.
Motivation: To get a good night's sleep; and to be a spy again
Flaws: Ugly, Insomniac, Addict, Disease. Bonds: Job. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 120 gp.
Zykroff Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest and prefers tan and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. She keeps her brass crest in a flapper bob. Her eyes are likewise red.
Personality: Zykroff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the south. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes her a fraud; and many gnolls want her driven away
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Nogu Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears silk and lounges about seductively. Her white hair is lengthy and is close to two feet long. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born blind and as such lacked many opportunities for work. In her 18th year, her parents were killed by a dire rats raid, leaving Nogu alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Many dire rats want her driven away.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Religious, Enemies. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Deep green spinel (140 gp).
Beast Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears a robe, a symbol of magic around his neck, and a longbow on his belt. His right hand appears badly burned and disfigured. His white fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Rose (20 gp).
Mantus Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is well dressed, constantly wearing a green suit, violet shirt, and red tie. His purple hair is still thick. His white eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Mantus was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Spy and occasionally as a mercenary.
Motivation: Many giants want him driven away; and to be a architect again
Ideals: Optimist, Persistence. Bonds: Job, Adventurer, Enemies. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
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