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Advanced [show]


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up in a very large beehive style do. He has gleaming, smiling gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the east. He was taken from his home at a very young age. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker. Bonds: Enemies, Immigrant, Slave. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Diggory Law, Male Human Expert 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp.


Social Check DCs


Gunter Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. His brown hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Gunter Kendal, Male Human Barbarian 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Tricking Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dark leathers with embroidery. She has moderate length orange fur. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a logical person and will generally grow upset if things defy logic and science.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with her crush.

Ideals: Optimist, Logical. Bonds: Immigrant, Attractive, Has a crush. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Tricking Of Storm, Female Tabaxi Adept 5
Medium (4'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 3000 sp. Rose (30 gp). Iolite (30 gp). Alexandrite (1000 gp).


Social Check DCs


Dynamic Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears pastel trousers with red and black striped suspenders. She wears various colorful collared shirts. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She works hard and plays hard.

History: Born in a small village she learned the ways of the warrior from her father. Her family was turned out during the war. She and her family wandered east to less war torn lands. After a long history of fighting, Dynamic and her spouse have recently divorced.

Motivation: She wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Poor. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Dynamic Paws, Female Tabaxi Warrior 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Morg Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is greasy and uncared for. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Bricklayer business at a young age. Through the years after Morg was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Morg's father didn't care for him much, and the feeling was mutual. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Morg Thackeray, Male Half-Orc Rogue 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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