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Advanced [show]


Agnes Graham, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Agnes is combative with any and all who dare try her patience in the slightest.

History: She was born at the edge of vast forest. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agnes fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and she has money and likes to spend it

Ideals: Joker, Justice, Fighting. Flaws: Depressed. Bonds: Rich, Nature. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Agnes Graham, Female Human Monk 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 90 gp. Silver pearl (140 gp). 1 Masterwork studded leather.


Social Check DCs


Pijjirik Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His black crest has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Pijjirik was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Pijjirik Grrrmmballhyst, Male Dragonborn Fighter 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Tethren Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a green coat. He has red hair. His gold eyes peer out from beneath his broad green hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Junk Dealer again.

Ideals: Philantrophist. Bonds: Nature, Job. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Tethren Fascination, Male Tiefling Monk 3
Medium (6'9") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp. Golden pearl (50 gp). Blue sapphire (700 gp).


Social Check DCs


Myria Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her white hair in a flapper bob. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She never wears the same outfit twice, unless she absolutely has to.

History: Sold as a small child to a wizard, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now spends her time doing works of charity.

Motivation: She has passion for adventuring and risk; and to reunite with her absent mother

Ideals: Philantrophist, Artistic. Bonds: Attractive, Mentor. Occupation: Bather

Voice: German accent

Attributes [hide]

Myria Whispermouse, Female Halfling Rogue 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 50 gp.


Social Check DCs


Cora Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. Her brown hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She plays an instrument quite well.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cora fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Cora Wiseacre, Female Halfling Wizard 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs

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