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NPC Generator

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Emmeline Tatum, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, typically a more casual-formal manner. She has a very tight haircut. She is baby faced.

Personality: Always inclined to offer people food she seems plenty friendly. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born at the edge of vast island. Cursed with vampirism at a very young age, Emmeline has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To unite with her brother.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Emmeline Tatum, Female Human Aristocrat 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Great Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His gray fur is braided into rings. This green eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the west. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Great's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Great Of World, Male Tabaxi Cleric 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Religion +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 600 sp.


Social Check DCs


Amûg Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is knotted and matted. This green eyed westerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Amûg took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Emotional, Ugly. Bonds: Rich. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Amûg Woods, Male Half-Orc Aristocrat 2
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 pp.


Social Check DCs


Goroth Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. He has wavy silver hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.

History: Born in the south to a Architect, Goroth learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 14 years.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Professionalism. Bonds: Attractive, Job, Adventurer. Occupation: Architect

Voice: American accent

Attributes [hide]

Goroth Fidget, Male Half-Orc Wizard 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Eye agate (5 gp). Malachite (5 gp). Brown-green garnet (50 gp).


Social Check DCs


Elizabeth Vance, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears a grey vest and prefers blue and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.

History: She got into the Shepherd business at a young age. Like her mother and her brother before her, after school she went straight into learning to become a Shepherd. She now owns her own business.

Motivation: To be a Fisher again; and she is unsatisfied with her job

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Elizabeth Vance, Female Human Aristocrat 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 110 gp. Red spinel (40 gp).


Social Check DCs

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