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NPC Generator

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Advanced [show]


Az-Rans Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white trousers with black and tan striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Overbrimming with self-confidence, Az-Rans isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He uses divination through singing.

History: He is a Slaad in disguise. His druidic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Az-Rans was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Adventurer, Enemies, Job. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Az-Rans Clare, Male Half-Orc Expert 2
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)8 (-1) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 310 gp. 2 Antitoxin.


Social Check DCs


Alice Weld, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear ponchos typically of a light grey in addition to tight pants, and is pretty ugly. Her golden hair is wavy and long. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She never swears and excessively uses polite adverbs when speaking. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Alice was born the youngest of three triplets. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and doesn't want to be a adventurer and was forced into it by her family

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Family, Nature, Religious. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Alice Weld, Female Human Expert 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Hadwisa Hamilton, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. She has gleaming, smiling gray eyes.

Personality: She is fixated on the number 91. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also is a firm believer in the womanly ideal.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Locksmith arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was always very intelligent and has formed a secret society of specialists.

Motivation: Money/treasure.

Flaws: Insane, Impulsive, Secretive. Bonds: Rich. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Hadwisa Hamilton, Female Human Commoner 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)18 (+4) 11 (+0)14 (+2)
Skills Deception +4, History +6
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Draconic, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Shamil Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her golden hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the west, but her parents moved at a very young age to the south. She worked as a nervous Fletcher and found it very stressful. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and to be a locksmith again

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Shamil Munggen, Female Gnome Cleric 3
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 sp.


Social Check DCs


Vondal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His chestnut hair is styled in orderly dreadlocks. This gray eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Vondal was born on a far southern desert where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Sensitive. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Vondal Bigtoe, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 14 (+2)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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