Maynild Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in violet turtlenecks beneath a pastel coat with grey slacks. Her white hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. Flattery will make her almost putty in your hands.
History: She was born in a small island village. Cursed with a spirit at a very young age, Maynild has worked very hard to control her curse. She now owns her own business.
Motivation: Doesn't want to be a Miller and was forced into it by her family; and she is unsatisfied with her job
Flaws: Selfish, Disease. Bonds: Job, Nature, Family. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 200 gp. Golden yellow topaz (600 gp). 1 Disguise kit.
Gilbert Cornish, Male Human [Permalink]
Personal [hide]
Description: This western man wears brown painted combat armor at almost all times. His clothes are grease stained in places. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 6 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp. Zircon (30 gp).
Maiathah Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fitting clothing which further accentuates her frame. Her silver hair is still thick. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She exudes charisma. She is a tour de force of persuasion. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She got into the Architect business at a young age. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Architect.
Motivation: To unite with her brother.
Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 230 gp.
Mindartis Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He dresses in yellow turtlenecks beneath a black coat with blue slacks. His hair is short and chestnut. His eyes are green and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Server business at a young age. He dropped out of school before completing his studies. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Mindartis never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 280 gp. 1 Half-Plate.
Torz Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black shirt with thin grey vertical stripes and violet pants. He has wavy auburn hair. His hazel eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Torz took refuge in the old dungeon and found the beat up scythe and armor he uses now. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Shy. Bonds: Nature, Job, Enemies. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Golden yellow topaz (200 gp). Eye agate (12 gp).
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