Gilthur Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He is physically well-built. He keeps his white hair in a pixie cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: Gilthur wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilthur grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilthur. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich, Criminal record. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp. 1 Chain shirt.
Euphemia Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an entirely red suit with green socks and a vest with buckled shoes. Her hair is long and chestnut with streaks of black, and is pulled back with small red clips. Her gray eyes peer out from beneath her top red hat.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is a font of random trivia from the lore and stories she has discovered
History: Euphemia hails from a village terrorized by dire rats. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Halfling compassion; and to share knowledge with the world
Ideals: Logical. Flaws: PTSD, Ugly, Racist. Bonds: Enemies. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Roland Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. His auburn hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Mercenary, but he got bored and became a Bellfounder. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Arara Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has moderate length auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Arara never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist, Artistic, Gifted. Bonds: Attractive, In love. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. White pearl (100 gp). Pink pearl (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Manfred Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His fierce amber eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Manfred hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the large cave and found the beat up rapier and armor he uses now. He was granted martial powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting, Impeccable, Gifted. Bonds: Enemies, Nature. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Eye agate (13 gp). 1 Banded mail.
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