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Advanced [show]


Hadarai Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His long white hair reaches down to his waist. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Ugly, Insomniac. Bonds: Immigrant, Rich, Adventurer. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Hadarai Meliamne, Male Elf Cleric 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs


Myria Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear red clothing when she does not wear armor. Her white hair is unkempt and raggedy. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Myria took refuge in the ruined castle and found the beat up halberd and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Joker. Flaws: Ugly, Depressed, Disease. Bonds: Poor, Nature. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Myria Honeypot, Female Halfling Wizard 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs


Silaqui Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a violet shirt with thin pastel vertical stripes and brown pants. Her red hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Silaqui was born in the north. At a young age she loved to build and create. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes; and wishes to resurrect an old love

Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: In love. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Silaqui Amakiir, Female Half-Elf Rogue 2
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Two Llamas Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She carries a battered sai and tarnished glaive as well. She has white fur. Her eyes are likewise green.

Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a pair of adventurers, Two Llamas grew up listening to her father's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Marshal.

Motivation: A strong sense of loyalty to Dragonborn people; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Two Llamas Moon, Female Tabaxi Fighter 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She has cinnamon fur. Her eyes are a pleasant hazel.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She is a Metallic Dragon in disguise. Trail was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trail decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends

Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Adventurer, Criminal record. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Trail In the Wind, Female Tabaxi Wizard 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs

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