Dreali Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, violet, dusty cloak. His hair, while still mostly white, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: He got into the Assassin business at a young age. His arcane abilities were realized during a raid on his village. He then took over the family business and is one of the better Assassin for hire.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Philantrophist, Pacifist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 gp. 1 Chain shirt.
Silaqui Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and sports blue clothing, slightly heavier than average wear. Her hair is blonde and very short. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Silaqui was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Sage. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. She hasn't told them the truth, but wants to settle down with them.
Motivation: She feels threatened by others.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 8000 cp.
Gerard Staurheim, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Criminal record, In love. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp. Silver chalice with lapis lazuli gems (140 gp).
Reddlepop Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her chestnut hair is cut short. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Reddlepop was born with her father's beautiful face. Reddlepop was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Reddlepop decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: An old rival family wants her found; and regain custody of her daughter
Ideals: Passionate. Bonds: Attractive, Criminal record, Job, Family. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 19 (+4) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Ohr Home, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. His blonde hair and beard is wavy and long. His fierce violet eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and many illithids want him driven away
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp.
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