Millicent Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow coat over a black low-cut shirt, and a feathered hat upon her head. Her skin is fair and her fingers are delicate and long. Her chestnut hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She wants to get laid; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer, Has a crush. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 800 sp. 1 Breastplate.
Xanaphia Liadon, Female Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, blue, dusty cloak, she is not a threatening figure. Her white hair is cut jaggedly and amateurishly. This blue eyed northerner is not easily forgotten.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.
History: Xanaphia was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult; and to clean up the streets
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Guardian, Job. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Ubada Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear white clothing when she does not wear armor. Her black hair is knotted and matted. Her violet eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments
History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Ubada took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.
Motivation: She loathes her own lifestyle; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Mentor. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Damaia Love, Female Tiefling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. Her silver hair is matted, messy, and big. She has gold eyes and a black hat with a grey feather.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is obsessed with her god.
History: She was born in the west, but her parents moved at a very young age to the south. She was an athlete and attended two major summer competitions. She never won. She left for the west, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 300 gp.
Fulbar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large red mantle and cape that has been intricately interwoven into his white robe. His long golden hair reaches down to his waist. His eyes are green and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Fulbar has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to clean up the streets
Flaws: Ugly, Disease. Bonds: Guardian, Adventurer, Immigrant. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
