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Advanced [show]


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She has dyed her greying white fur a little too much giving a sharp white color. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Aura was born on a far southern desert where she grew up under the tutelage of her mother, an expert Slave Trader. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is compelled to act according to her religious beliefs; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Aura In the Wind, Female Tabaxi Wizard 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)9 (-1) 12 (+1)18 (+4)
Skills Athletics +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).


Social Check DCs


Seere Blur, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a black collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. She keeps her brown hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is skeptical of what others tell her and is slow to trust.

History: The child of northern immigrants she idolized her father. Her first spouse was a Barkeep, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Seere Blur, Female Tiefling Sorcerer 3
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Sekhmet Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She is dressed in earthy colors with a black and violet handkerchief worn on her left side. Her blue hair is smooth and relatively long. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. There was a wharf not far from home where she often wandered off to fish. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Sekhmet never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She wants revenge against goblins; and someone believes her a fraud

Flaws: Addict, Antagonistic. Bonds: In love, Rich, Nature, Enemies. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Sekhmet Rapture, Female Tiefling Sorcerer 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red wide-brimmed hat and red clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Oblar was born in the east. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Persistence. Bonds: Attractive, Nature, Criminal record. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Oblar Warmwater, Male Halfling Warlock 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Athletics +1, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Trym Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her chestnut hair. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Trym is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born to a pair of adventurers, Trym grew up listening to her mother's many stories. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Money/treasure; and she has passion for adventuring and risk

Ideals: Entrepeneur, Extrovert. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Trym Shadowquick, Female Halfling Barbarian 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs

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