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Yurk Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: Yurk lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Yurk Mitchell, Male Half-Orc Adept 1
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Ishte Gift, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears a green costume with the symbols of the four houses of cards on her torso. She keeps her chestnut hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.

History: Ishte was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and an old rival family wants her found

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Ishte Gift, Female Tiefling Wizard 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 180 gp. 1 Chain shirt.


Social Check DCs


Kallista Trust, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. Her black hair is lengthy. Her eyes are white and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born several months after her mother was called into army service. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and she seems to be bored by most things

Ideals: Joker. Flaws: Mundane. Bonds: Military, Religious. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Kallista Trust, Female Tiefling Bard 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 3000 cp.


Social Check DCs


Silent Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'3", this man dresses in collared shirts and wears a proper scarf over his head. He sports a flattop fur cut. His eyes are a pleasant blue.

Personality: Eccentric and domineering, Silent will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's in love; and he's attracted to the pc

Ideals: Extrovert, Gifted. Bonds: Has a crush, Adventurer, Nature. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Silent Timber, Male Tabaxi Adept 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 13 (+1)19 (+4)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 4000 cp.


Social Check DCs


Adrex Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His crest is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Dyer, his father struggled to pay the bills. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: A deep hatred of orcs; and he wants revenge against orcs

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Adrex Jerynomonis, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 4 Holy water. 2 Thunderstones. 2 Antitoxin.


Social Check DCs

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