Bundrigo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Priest, Bundrigo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and to reunite with his old friends
Flaws: Antagonistic, Addict, Insomniac. Bonds: Adventurer, Job. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. Amethyst (60 gp).
Lance Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears just a yellow suit. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and he has a rivalry with the church that dominates his actions
Flaws: Sensitive, Hedonist. Bonds: Religious, Adventurer, Debt. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Sybil Deighton, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in a clean brown cloak covering her clean studded leather, and a wedding ring on her left hand. Her head has been shaved. Her gray unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born a particularly ugly child, much to the horror of her parents. In her 15th year, her parents were killed by a orcs raid, leaving Sybil alone in the world. After a stint in an orphanage, she was adopted. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: In love, Enemies. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Kilvar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. With a patchy black beard and wild black hair. He has hazel eyes.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To find somewhere to settle down.
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Elaim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. A true patriot, Elaim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Elaim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions.
Flaws: Addict, Hedonist. Bonds: Rich, Military, Religious. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
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