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NPC Generator

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Advanced [show]


Tagga Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in a clean white cloak covering her clean studded leather. Her hair is short and golden. Her hazel eyes are slightly larger than normal.

Personality: She is a Unemployed first and foremost. She believes firmly that knowledge should be universal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 13 years.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Bonds: Job, Has a crush, Adventurer, Rich, Military. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Tagga Weld, Female Half-Orc Ranger 2
Medium (4'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Athletics +5, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Wymar Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears violet trousers with pastel and red striped suspenders. He wears various colorful collared shirts. He wears his black hair up. His blue eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Optimist. Flaws: Mundane. Bonds: Enemies, Rich, Nature. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Wymar Runghold, Male Half-Elf Bard 3
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp.


Social Check DCs


Dimble Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a silver handlebar mustache and slicked back silver hair. His eyes are violet and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Navigator like his father before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Selfish. Bonds: Rich, Military, Nature, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Dimble Oomtrowl, Male Gnome Commoner 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Erevan Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, tan, dusty cloak. He keeps his brown hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Erevan embodies much of what other species detest in the Elves. A true patriot, Erevan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Erevan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Erevan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Erevan's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Erevan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Antagonistic. Bonds: Poor, Attractive, Military, Mentor, Enemies. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Erevan Caphaxath, Male Elf Adept 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1000 sp.


Social Check DCs


Mreksh Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears green leather gloves, a green jacket, and tight pants. His crest is black and curly. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south his family was never financially stable. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Military. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Mreksh Norixius, Male Dragonborn Commoner 2
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp. Hematite (7 gp). Iolite (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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