Ahlyssa Hackney, Female Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern woman wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her white hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invites people to come help in her community garden.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cartwright arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Falkrunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. She sports a flattop hair cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Falkrunn wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Falkrunn was raised in a hard working conservative environment. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Performer for the past few years.
Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Addict. Bonds: Slave, Job, Adventurer. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Glim Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. His auburn hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: Born in the south his family was never financially stable. Cursed with vampirism at a very young age, Glim has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a crush on the local doctor
Ideals: Optimist. Flaws: Ugly, Disease, Selfish. Bonds: Poor. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. 1 Darkwood Buckler.
Vapula Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a well pressed and immaculate suit (or dress). Her silver hair is singed and shortened. She has silver eyes and a green hat with a black feather.
Personality: Her tongue was cut out and she uses sign language. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sold as a small child to a brothel owner, Vapula was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor, Adventurer. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: Just what you see.
Morgran Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is red. His green eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Roofer
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: Just what you see.
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