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NPC Generator

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Advanced [show]


Alice Anderton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. She has moderate length blonde hair. She has gleaming, smiling violet eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alice was born in the east. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted, Persistence, Athletic. Bonds: Attractive. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Alice Anderton, Female Human Monk 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Athletics +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +6

Possessions: 5000 cp.


Social Check DCs


Ahrim Terror, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His blue hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Ahrim was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Ahrim Terror, Male Tiefling Barbarian 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp. Sardonyx (20 gp). Deep green spinel (70 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Aasathra Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple brown line shooting up and back down. She carries a battered morningstar and tarnished greatsword as well. She has styled her black crest well, parting it to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.

History: Aasathra was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Mercenary.

Motivation: Expand her business.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Aasathra Linxakasendalor, Female Dragonborn Cleric 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. Eye agate (7 gp).


Social Check DCs


Mella Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears a yellow shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her golden hair is styled in orderly dreadlocks. Her eyes are blue and she is always smoking a pipe.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Extrovert, Justice. Bonds: Poor, Immigrant, Criminal record. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Mella Ray, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 18 (+4)13 (+1)
Skills Animal Handling +6, History +3
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp. Peridot (60 gp).


Social Check DCs


Bethrynna Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of greataxes on her belt, each one with a amber on the hilt. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are likewise gray.

Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a Crown-heir, her father struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Cartwright soon after.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Bethrynna Ethanasath, Female Elf Sorcerer 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Simple lock. 1 Healer’s kit.


Social Check DCs

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