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NPC Generator

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Advanced [show]


Pyntle Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a large blue jacket. Her golden hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. She believes the world needs to unite to get rid of goblins once and for all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Someone believes her a fraud; and she has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Adventurer, Rich. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pyntle Wildwander, Female Gnome Barbarian 3
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. His hair is auburn and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal music training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Gifted, Artistic. Bonds: In love, Attractive, Rich. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Hupe Jamjar, Male Halfling Aristocrat 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Jade (80 gp).


Social Check DCs


Târz Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. Târz was born on a far southern forest where he grew up under the tutelage of his father, an expert Merchant. He left for the south, certain he would find work there.

Motivation: To protect his home; and to clean up the streets

Flaws: Hedonist. Bonds: Poor, Guardian, Mentor, Immigrant. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Târz Davenport, Male Half-Orc Aristocrat 2
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 340 gp.


Social Check DCs


Cecily Barney, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a long silver ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are gray.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born to a pair of adventurers, Cecily grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Adventurer, Religious. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Cecily Barney, Female Human Rogue 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Malachite (9 gp).


Social Check DCs


Ella Reid, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of longswords, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears her brown hair down. Her violet eyes are slightly larger than normal.

Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. As a young adult she joined a group advocating for an improvement in Human conditions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers

Ideals: Fighting. Flaws: Shy, Racist, Antagonistic. Bonds: Military, Family. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Ella Reid, Female Human Rogue 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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