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Advanced [show]


Mormog Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long white hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Mormog Breeden, Male Half-Orc Rogue 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Deception +1, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Flame Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with red skirt. She is portly but not overly obese. She sports a flattop fur cut. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She would rather hide behind her crafts than deal with other people.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Flame Blossom, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 370 gp. 1 Masterwork manacles.


Social Check DCs


Marastyr Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. Her skin is also unnaturally pale. She is bald on top and has large red tufts of hair around her ears. Her eyes are hazel and catlike.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: The child of a Performer, who enjoyed hunting, Marastyr was taken on many hunting expeditions. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature, Religious. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Marastyr Bigtoe, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 290 gp.


Social Check DCs


Arnold Blakeley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He has hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Athletic. Flaws: Sensitive, Disease. Bonds: Poor, Enemies. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Arnold Blakeley, Male Human Fighter 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Jabbie Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports tan clothing, slightly heavier than average wear. He has moderate length red hair. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Jabbie Daergel, Male Gnome Druid 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: A miniature golden chest with tiny emeralds lining the top (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). 2 Alchemist’s fire. 8 Acid flasks.


Social Check DCs

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