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Thodris Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has a large brown mantle and cape that has been intricately interwoven into her green robe. Her black hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Shepherd, her father struggled to pay the bills. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Thodris Goldfinder, Female Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 40 gp.


Social Check DCs


Ar-Gul Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Eccentric and domineering, Ar-Gul will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Ar-Gul lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and to protect his home

Ideals: Extrovert. Flaws: Secretive. Bonds: Rich, Family, Nature, Guardian. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Ar-Gul Compton, Male Half-Orc Ranger 1
Medium (6'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp.


Social Check DCs


Oriff Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown costume with the symbols of the sun god on her torso. She has golden hair. She tend to wears goggles to shield her eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriff took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and someone believes her a fraud

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Nature, Enemies. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Oriff Steelfist, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and has a large pastel mantle and cape that has been intricately interwoven into his black robe. His left leg appears badly burned and disfigured. His lavender fur is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cask was born with his mother's beautiful face. A gifted student he started as a Jeweler, but he got bored and became a Sailor. He has drifted from career to career and currently works as a Sailor.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Cask Thunder, Male Tabaxi Fighter 3
Medium (6'6") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


River Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long black fur is drawn into a two foot long braid. This blue eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. Cursed with vampirism at a very young age, River has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to end his boredom

Ideals: Justice. Flaws: Disease, Mundane. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

River Of Ale, Male Tabaxi Rogue 4
Medium (6'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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