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NPC Generator

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Advanced [show]


Ar-Kaius Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his nunchaku ready. His golden hair is still thick. His eyes are amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ar-Kaius was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Religious. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ar-Kaius Denholm, Male Half-Orc Wizard 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 sp.


Social Check DCs


Meena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears baggy blue pantaloons and a red scarf. Her auburn hair is long and unkept. Her eyes, though not visible through her cowl, are brown.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the north to a Bounty Hunter, Meena learned a great deal about her father's area of expertise. A few years later when the south was not economically sound they moved to her current location. She struck the Bounty Hunter job and began her own company from there.

Motivation: She is unsatisfied with her job; and to be a bookbinder again

Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Meena Tarkelby, Female Gnome Commoner 3
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (110 gp). Tourmaline (110 gp). Tiger eye turquoise (14 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Paymon Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His long brown hair is drawn into a two foot long braid. His half smiles and red eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of northern immigrants he idolized his father. Paymon was born on a far northern mountains where he grew up under the tutelage of his father, an expert Jeweler. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Immigrant. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Paymon Integrity, Male Tiefling Fighter 1
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Star rose quartz (20 gp).


Social Check DCs


Raam Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green costume with the symbols of strength on his torso. His hair is dark red, silky, and of moderate length. His red eyes peer out from beneath his top green hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Raam Clandestine, Male Tiefling Fighter 3
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)17 (+3) 12 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Celestial, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Dynamic Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. She has no fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Dynamic began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by drow. Dynamic was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Enemies, Immigrant. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Dynamic Prim Posies, Female Tabaxi Aristocrat 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver chalice with lapis lazuli gems (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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