Qualen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Shoemaker, Qualen learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Athletic, Joker. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp. 1 Breastplate.
Mindartis Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He very much looks the part of a Sage. He has dyed his greying white hair a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Half-Orc culture. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1300 sp.
Alberich Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. He has a hunchback. His black hair is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Enemies, Poor. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. White pearl (70 gp). Pink pearl (70 gp).
Lone Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His fur is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Farmer, Lone learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 400 gp.
Nykkan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears just a green suit. His crest is short and green. His eyes are gold and beady.
Personality: Overbrimming with self-confidence, Nykkan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He was granted arcane powers by his dying brother.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Deep green spinel (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


