Waywocket Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears rags and sports a simple walking cane. She wears her chestnut hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has all her life been fascinated with painting.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to pay off her debts
Ideals: Artistic. Flaws: Insomniac, Secretive. Bonds: Poor, Adventurer, Debt. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 700 sp. Brown-green garnet (80 gp).
Paymon Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Map Maker mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Persistence, Joker. Flaws: Ugly, Disease. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Gerbo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a blue top hat and blue clothes. He wears a top hat to hide his balding. His eyes are gray and beady.
Personality: Eccentric and domineering, Gerbo will drive conversation. He takes great joy in being the best Marshal in town.
History: Sold as a small child to a slaver, Gerbo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Marshal.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Giant, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 19000 cp.
Pâsh Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Barrister does. His tied-back hair is black. His amber eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. 1 Half-Plate.
Trail Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her cinnamon fur up. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with finding treasure.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Bounty Hunter and found it very stressful. She now travels the world, in search of power and loot.
Motivation: Regain custody of her daughter; and to reunite with her old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1100 sp. Eye agate (14 gp). Blue quartz (14 gp). Violet garnet (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
