Prosperine Speed, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple green robe with blue stripes complete with hood, and is pretty ugly. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the south. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Prosperine was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and she is compelled to act according to her religious beliefs
Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Family, Religious. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Sarai Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of scimitars on her belt, each one with a aquamarine on the hilt. Her red hair is knotted and matted. Her fierce amber eyes like to dwell on things.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the south, but her parents moved at a very young age to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.
Motivation: She feels kind of lost in life.
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5
Possessions: 500 sp.
Melissa Dudley, Female Human [Permalink]
Personal [hide]
Description: She wears a grey collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She carries with her a set of nunchakus on her belt, each one with a topaz on the hilt. Her golden hair has been sun bleached extensively. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of a Bellfounder, who enjoyed hunting, Melissa was taken on many hunting expeditions. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 130 gp.
Uthemar Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: Uthemar was raised in a hard working conservative environment. A gifted student he started as a Dyer, but he got bored and became a Mayor. He has been saving his money to try and buy his sister's freedom.
Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister
Ideals: Optimist. Flaws: Shy. Bonds: Job, Family. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 pp. Banded agate (8 gp). 1 Masterwork Common Ranged Weapon.
Rangrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
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