Vanchu Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. Her chestnut hair is braided into rings. Her eyes, though not visible through her cowl, are brown.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She got into the Junk Dealer business at a young age. Cursed with unlife at a very young age, Vanchu has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 40 pp.
Ovina Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" northern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is always cut to a buzz. Her hazel unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and an old rival family wants her found
Flaws: Disease. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 150 gp.
Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy brown fur. His hazel eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Tree was born the youngest of three triplets. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tree's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family.
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Slave, Family. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 300 sp.
Tricking On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and tan skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her fur is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a crush on the local Bricklayer; and she's repulsed by the pc
Ideals: Passionate. Flaws: Antagonistic. Bonds: Religious, Mentor, Has a crush. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Trym Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a red coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. She keeps her black hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born in the south. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want her driven away
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
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