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NPC Generator

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Advanced [show]


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are slightly larger than normal.

Personality: Eccentric and domineering, Anverth will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Disease, Fearful. Bonds: Slave, Adventurer. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anverth Ironhide, Male Gnome Barbarian 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp. Rhodochrosite (10 gp).


Social Check DCs


Radomir Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Bricklayer does. His hair is short and blonde. He wears large thick round spectacles.

Personality: Radomir hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He never wears the same outfit twice, unless he absolutely has to.

History: The child of western immigrants he idolized his mother. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Radomir Greenbottle, Male Halfling Fighter 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Nuthra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her blue crest is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She has always had a great fascination with Human culture. She is used to getting what she wants. In part because she is a meticulous planner.

History: Nuthra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and human compassion

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Poor, Military. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Nuthra Beryntolthropal, Female Dragonborn Bard 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)9 (-1) 10 (+0)17 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Emerald Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'6" and is wearing a long, brown, dusty cloak. Her right hand appears badly burned and disfigured. Her white fur is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food she seems plenty friendly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the south. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Emerald Buttons, Female Tabaxi Druid 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Breastplate.


Social Check DCs


Dain Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He wears his brown hair up. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Dain was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.

Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job, Criminal record. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Dain Silverstone, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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