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NPC Generator

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Advanced [show]


Fibblestib Reese, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He is dressed in an above average manner, and his gloved hand is found clutching a lance. He has golden hair. His eyes are likewise gray.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Fibblestib was raised in a hard working conservative environment. Through the years after Fibblestib was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fibblestib's mother didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying brother.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Fibblestib Reese, Male Gnome Aristocrat 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Skirt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He very much looks the part of a Bookbinder, and his gloved hand is found clutching a halberd. His fur is gray, silky, and of moderate length. He has several tiny topaz earrings on each ear.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Skirt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Entrepeneur. Bonds: Job, Attractive, Rich, Enemies. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Skirt Candle, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His lavender fur is still thick. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He then took over the family business and is one of the better Actor for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Guardian, Job, Slave. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Windy Candle, Male Tabaxi Adept 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Trail Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in an above average manner. Her fur is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She acts crazy and hedonistic. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born at the edge of vast island. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Some 7 years later her spouse died after the birth of her son. Heartbroken, Trail never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Flaws: Hedonist. Bonds: Attractive, In love, Nature, Job. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Trail Wind, Female Tabaxi Warrior 1
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Red garnet (50 gp).


Social Check DCs


Artin Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and she perpetually has her nunchaku ready. She has wavy chestnut hair. Her hazel eyes peer out from beneath her top brown hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to loving parents in a slum to the west. Through the years after Artin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Artin's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Artin Strongheart, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 380 gp. Golden yellow topaz (500 gp). Tourmaline (130 gp). Amethyst (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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