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Advanced [show]


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears brown leather gloves, a brown jacket, and tight pants. He wears his white hair up. His eyes, though not visible through his cowl, are brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he loathes his own lifestyle

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Detective

Voice: American accent

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)15 (+2) 9 (-1)6 (-2)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 130 gp. Blue sapphire (600 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Beast Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is lavender, silky, and of moderate length. His copper eyes peer out from beneath his small pastel hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Beast grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Bonds: Attractive, Military, Adventurer, Criminal record. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Beast Plume, Male Tabaxi Monk 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Erky Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is black and very short. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Erky would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Engraver and found it very stressful. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Shy, Disease. Bonds: Attractive, Military, Job. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Erky Welber, Male Gnome Paladin 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 10 (+0)18 (+4)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp.


Social Check DCs


Naal Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear, and he perpetually has his lance ready. His hair is chestnut and very short. He has violet eyes and a yellow hat with a pastel feather.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. When Naal reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Logical. Bonds: Enemies, Military, Job. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Naal Mundy, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Maynild Adley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her hair is golden, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also is a firm believer in the womanly ideal.

History: Born to a Miller, her mother struggled to pay the bills. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She got away from her former life and has fallen to alcoholism.

Motivation: To prove her worth to the world; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Impulsive, Racist. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Maynild Adley, Female Human Adept 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Smoky quartz (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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