Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a red vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his father was called into army service. After coming to the age of reason, Thorpe took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a animal trainer again
Ideals: Gifted. Flaws: Shy. Bonds: Job, Military, Slave. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp.
Valafar Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy black pantaloons and a brown scarf. His hair, while still mostly purple, has prominent grey streaks. His silver eyes dart from person to person.
Personality: He has always had a great fascination with Elven culture. He is obsessed with a lost civilization.
History: Born in the north to a Barkeep, Valafar learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and money/treasure
Flaws: Racist. Bonds: Adventurer, Job, Rich, Family. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Fire opal (800 gp). Sard (40 gp). Zircon (40 gp).
Arumawann Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his long auburn hair kept up in a rat tail. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 15000 sp. Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (100 gp).
Isabella Cooper, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'10" and wears a grey Stetson hat and grey clothes. Her left hand appears badly burned and disfigured. She keeps her red hair in a pixie cut. Her eyes are likewise hazel.
Personality: She likes to make people angry or surprised. She plays an instrument quite well.
History: Isabella was raised in a hard working conservative environment. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Banker like her father before her.
Motivation: Wishes to resurrect an old love; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Job, In love. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in brown turtlenecks beneath a tan coat with blue slacks. Her hair is white and curly. She is baby faced.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Therlin lived on a farm with her father, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A deep hatred of gnolls; and doesn't want to be a map maker and was forced into it by her family
Flaws: Antagonistic, Shy. Bonds: Family, Slave, Enemies. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 6000 cp.
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