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Advanced [show]


Morkral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" western man, he wears a brown cloak and cross-gartered tan stockings. He sports a long golden beard, and similarly colored long hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Tabaxi people; and he has a rivalry with the church that dominates his actions

Flaws: Addict, Racist. Bonds: Religious, Mentor, Nature. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Morkral Lutgehr, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)11 (+0) 12 (+1)11 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His blonde hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young John began to lead the lost caravan. He has recently gotten a pet goose that steals things from people.

Motivation: He loathes his own lifestyle; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Depressed, Insane. Bonds: Criminal record, Enemies. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

John Mitchell, Male Human Druid 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Peridot (20 gp).


Social Check DCs


Anselm LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a mercenary again

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Anselm LaHood, Male Half-Elf Druid 3
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Finellen Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Stableman does. Her hair is short and brown. She wears a mask on her face.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Finellen was born in the north. At a young age she loved to build and create. In her 17th year, her parents were killed by a goblins raid, leaving Finellen alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Fighting, Persistence. Bonds: Job, Enemies. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Finellen Bloodkith, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 210 gp.


Social Check DCs


Purban Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white trousers with red and grey striped suspenders. He wears various colorful collared shirts. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: Purban was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Insane. Bonds: Immigrant, Attractive, Rich. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Purban Goodbarrel, Male Halfling Adept 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)10 (+0) 13 (+1)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. 3 Acid flasks.


Social Check DCs

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