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Advanced [show]


Great Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His fur is beige and curly. His eyes, though not visible through his cowl, are hazel.

Personality: This man loves poetry and to teach people poetry more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Great is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic, Justice. Bonds: Poor, Criminal record. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Great Of Dragons, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 310 gp. A roughly beaten golden orb (110 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Solid gold idol (500 gp). 1 Chain shirt.


Social Check DCs


Oolah Browning, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a fine chain shirt which she covers with white colored cloaks and clothing, she is not a threatening figure. She wears her hair in dreadlocks. Her blue unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Oolah was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Bounty Hunter. She has set out to sabotage the competition.

Motivation: Expand her business; and sabotage a competitor

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Oolah Browning, Female Half-Orc Druid 1
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 10 (+0)7 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered black stockings. His top hat is riddled with cuts and holes. This hazel eyed easterner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Spring Candle, Male Tabaxi Paladin 3
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. Jet (110 gp). 1 Silver holy symbol. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs


Nicor Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His hair is cut close to his head. His silver eyes peer out from beneath his Stetson green hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south, but his parents moved at a very young age to the west. Nicor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Entrepeneur. Bonds: Immigrant, Adventurer, Rich. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nicor Wisdom, Male Tiefling Fighter 2
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 14 (+2)20 (+5)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).


Social Check DCs


Immeral Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: The child of eastern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Flaws: Hedonist. Bonds: Immigrant, Adventurer, Slave. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Immeral Floshem, Male Elf Wizard 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs

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