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NPC Generator

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Advanced [show]


Reddlepop Dunben, Female Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is dressed in a clean blue cloak covering her clean studded leather. She sports a flattop hair cut. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 17th year, her parents were killed by a dire rats raid, leaving Reddlepop alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Reddlepop was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: To be a Stableman again; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Gifted. Bonds: Attractive, Job, Religious, Enemies. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reddlepop Dunben, Female Gnome Fighter 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tûmhom Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and red with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tûmhom took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic. Flaws: Insane, Fearful. Bonds: Nature. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tûmhom Brandon, Male Half-Orc Commoner 1
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp. Rose (60 gp).


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His white hair is greasy and uncared for. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Slave. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Nalral Aranore, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. Banded agate (5 gp). Jet (40 gp).


Social Check DCs


Thamuz Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy black suit. His brown hair is kept up in a ponytail inside a small hat. He has a dull look in his red eyes.

Personality: Thamuz wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with singing.

History: Thamuz was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Disciplined, Artistic. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Thamuz Sly, Male Tiefling Fighter 3
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Right-Handed Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long white fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Right-Handed isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After months of barely getting by, Right-Handed managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Gifted. Bonds: Rich, Slave, Criminal record. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Right-Handed Fang, Male Tabaxi Fighter 5
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Solid gold idol (1000 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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