Shifting Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in brown turtlenecks beneath a grey coat with tan slacks. Her red fur has been sun bleached extensively. She is baby faced.
Personality: A deeply religious woman she believes everything happens for a reason. Energy wise she seems alert and responsive.
History: Born to a Spice Merchant, her father struggled to pay the bills. Cursed with lycanthropy at a very young age, Shifting has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Religious, Poor. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Bethrynna Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is renowned for her bright blue dresses and hats. Her white hair is heavily combed to the left. Her hazel eyes lackadaisically let the world flow into them.
Personality: She will rave to anyone who will listen. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her father raised her in a mountain cabin. Bethrynna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has never given up on her singing dream.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Insane. Bonds: Nature, Family. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Godfrey Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered blue stockings. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Attractive, Military. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 500 sp. Chalcedony (60 gp). Tourmaline (160 gp).
Seraphina Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple red robe with grey stripes complete with hood. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not believe in violence as a means to an end. She is a dedicated Actor but believes her peers are too gung-ho.
History: She comes from a rich northern family. She moved out south to avoid the crime she committed. After months of barely getting by, Seraphina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ar-Gul Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long white hair kept up in a rat tail. His eyes are a pleasant gray.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Gardener, Ar-Gul learned a great deal about his mother's area of expertise. A freak accident while working with his Servant mother left him crippled. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp. Jade (110 gp).
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