Falkrunn Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a simple brown robe with black stripes complete with hood. Her golden hair is well kept. She has hazel eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not trust anyone and sleeps with one eye open.
History: Falkrunn was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Flaws: Emotional, Insomniac, Antagonistic, Fearful. Bonds: Attractive. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 110 gp.
Margery Cotton, Female Human [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is bristling with hidden weapons, mostly tridents and daggers. Her blonde hair is long and unkept. Her violet eyes peer out from beneath her small brown hat.
Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the north, but her parents moved at a very young age to the south. She found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer, Immigrant. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp. Hematite (10 gp).
Herleva Nash, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has moderate length black hair. She has gleaming, smiling blue eyes.
Personality: She speaks before she thinks and is too direct. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Adventurer, Criminal record. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 300 sp. Red-brown spinel (110 gp). 1 Buckler.
Purah Principle, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She has done her best to style her white hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Purah took refuge in the large cave and found the beat up halberd and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and tiefling compassion
Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Poor, Attractive, Nature. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. Brown-green garnet (70 gp). Amber (70 gp).
Cloud Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He keeps his brown fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Cloud was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Cloud abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of brigands
Bonds: Religious, Family, Poor, Adventurer, Enemies. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
