Hadarai Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. He has done his best to style his red hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Elven culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Rich. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Half-Plate.
Ildrex Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His black crest is still thick. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: A powerful necromancer made him what he is. Ildrex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Poor, Immigrant, Religious, Mentor, Nature. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 400 gp. Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item.
Katherine Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt. Her red hair is styled in orderly dreadlocks. Her violet unseeing eyes seem to look past you.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Disease, Insane. Bonds: Attractive, Criminal record. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp. 1 Masterwork manacles.
Salasar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His gold crest is matted, messy, and big. His gold eyes peer out from beneath his wide-brimmed black hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his father was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted druidic powers by his dying sister.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Military, Family. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Robert Blackwood, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, constantly wearing a brown suit, tan shirt, and brown tie, marred by beers. He wears a small hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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