Mûzglob Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He has wavy golden hair. His fierce amber eyes like to dwell on things.
Personality: Eccentric and domineering, Mûzglob will drive conversation. The war was a terrible time for him, and Mûzglob does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Mûzglob reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Extrovert. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 390 gp.
Tethren Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is greying and his face has many wrinkles. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Insane. Bonds: Religious, Poor, Mentor. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp. Red garnet (130 gp). Golden pearl (130 gp). Golden yellow topaz (500 gp). 1 Darkwood Buckler.
Yurk Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. His hair, while still mostly brown, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Yurk took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Logical. Bonds: Attractive, Nature, Has a crush, Job. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 5000 cp.
Hillanot Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brass crest is braided into rings. Her red eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She receives visions of the future at random moments
History: She was born the only child of a wealthy merchant. She worked as a nervous Painter and found it very stressful. She has achieved small success as a Painter.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to end her boredom
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Job, Debt. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
Beloril Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky brown painted plate armor. His auburn hair is singed and shortened. He has gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Beloril hails from a village terrorized by drow. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Flaws: Ugly. Bonds: Family, Adventurer, Enemies. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
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