Buvvie Reese, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. She has wavy silver hair. Her eyes are amber.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.
History: She was born into a rich family. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Navigator.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Nimble Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears silk and lounges about seductively. Her whole body is exceptionally muscular. She keeps her long red fur kept up in a rat tail. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Nimble was born on a far northern forest where she grew up under the tutelage of her father, an expert Fletcher. She moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 400 sp. 1 Silk rope.
Nadarr Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He keeps his brass crest in a pixie cut. He has red eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Nadarr was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nadarr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nadarr. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends; and a rival would like him out of the picture
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 500 sp.
Quespa Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long blue crest kept up in a rat tail. Her gold eyes are passionate and lively.
Personality: She is business-like. She takes instructions and follows them to the letter. She also has developed a complete distrust of the Adventurer profession.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Quespa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quespa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp.
Nora Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting brown shirt and pants. Her auburn hair is thinning but still full. This hazel eyed westerner is not easily forgotten.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels kind of lost in life.
Ideals: Entrepeneur. Flaws: Depressed, Secretive. Bonds: Adventurer. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Halfling, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1100 sp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
