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Advanced [show]


Pelt Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a lot of dark rich colors, with gold accents. Her whole body is exceptionally muscular. She has brown fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a pair of adventurers, Pelt grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Disciplined. Bonds: Attractive, Immigrant, In love, Adventurer. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Pelt Of Ivory, Female Tabaxi Commoner 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: Bloodstone (30 gp).


Social Check DCs


Chem Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He wears a deerstalker hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Mercenary, who enjoyed hunting, Chem was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Chem Quiet, Male Tiefling Cleric 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 pp.


Social Check DCs


Dûgz Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear black tank tops with brown pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Dûgz isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Athletic, Impeccable, Gifted. Flaws: Fearful, Ugly. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Dûgz Brandon, Male Half-Orc Monk 1
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 30 gp.


Social Check DCs


Cask Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her white fur is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She plays an instrument quite well.

History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Cask Blossom, Female Tabaxi Ranger 3
Medium (4'9") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long white hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Rich, Nature. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Godfrey Birkenhead, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs

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