Adrex Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His whole body is exceptionally muscular. His red crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Adrex hails from a village terrorized by illithids. He was an apprentice working in his mother's forge. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Burana Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red crest is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is skeptical of what others tell her and is slow to trust.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Sensitive, Shy. Bonds: Poor, Nature. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Zûgor Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his right hand. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zûgor took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, In love, Nature. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp. 1 Half-Plate.
Shamil Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. Her brown hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This woman loves singing and to teach people singing more than just about anything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Shamil was raised in a hard working conservative environment. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.
Motivation: To be a Fisher again; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 15
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Solid gold idol (200 gp). 1 Breastplate.
Tricking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a pastel and yellow handkerchief worn on his left side. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He has several tiny emerald earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.
History: Tricking was born the youngest of three triplets. Tricking was born on a far western desert where he grew up under the tutelage of his mother, an expert Stylist. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Ugly, Shy. Bonds: Rich, Family, Immigrant, Debt. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 300 gp.
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