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Advanced [show]


Theobald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He is physically well-built. His black hair is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful brothel owner made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Mentor, Criminal record. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Hadleigh, Male Human Wizard 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Norman Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Unemployed. His whole body is exceptionally muscular. His chestnut hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Norman was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and halfling compassion

Ideals: Persistence, Justice. Flaws: Disease, Shy, Antagonistic. Bonds: Immigrant. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Norman Loccisano, Male Half-Elf Rogue 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)17 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has chestnut hair. Her gray eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and obtaining odd cultural halfling artifacts is her passion

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Warlock 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 700 sp.


Social Check DCs


Justin Clayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown tunic with white highlights, and long yellow pants that bunch up around his shoes. His black hair is cut short with large spiked bangs in the front. He has amber eyes and a brown hat with a white feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is terrified, and will act out of fear; and he would like to get married and retire

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Family, Has a crush. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Justin Clayton, Male Human Cleric 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Lamlis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lamlis took refuge in the large cave and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Lamlis Floshem, Male Elf Warrior 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 11000 cp.


Social Check DCs

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