Alice Morley, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a small toy that she constantly fidgets with.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Since then, she has sought to make the best of life.
Motivation: She wants revenge against drow; and revenge
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Immigrant, Slave, Enemies. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Markosian Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is singed and shortened. Her fierce white eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She plays an instrument quite well.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the north, certain she would find work there.
Motivation: Wants to work out more often; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp.
Golm Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'8". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a bastard sword. His brown hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Golm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Golm. He now spends his time doing works of charity.
Motivation: Gnomish compassion; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, Sensitive, Fearful, Racist. Bonds: Criminal record. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Eloise Reed, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her monstrous two handed axe ready. Her golden hair is styled in orderly dreadlocks. She has amber eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She receives visions of the future at random moments
History: Gifted from a young age, Eloise studied abroad. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by giants. Eloise was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She doesn't get along with people that don't share her tastes; and many giants want her driven away
Ideals: Fighting, Gifted, Athletic, Impeccable. Bonds: Attractive, Enemies. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Seere Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses like a well dressed Fisher does. Her brown hair is still thick. Her eyes are white.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has achieved small success as a Fisher.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Joker. Bonds: Job, Adventurer, Rich, Religious. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
