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Advanced [show]


Three Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is long and unkept. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Three was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Entrepeneur, Athletic, Justice. Flaws: Ugly. Bonds: Job. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Three Fang, Male Tabaxi Cleric 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Valafar Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His blue hair is heavily combed to the right. His half smiles and red eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his old friends.

Flaws: Secretive, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Valafar Temperance, Male Tiefling Barbarian 3
Medium (6'9") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 15 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Wymar Atterton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fisher does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Fisher business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Hedonist. Bonds: Job, Attractive. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Wymar Atterton, Male Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tervaround Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely tan suit with yellow socks and a vest with buckled shoes. She has moderate length auburn hair. She has gleaming, smiling hazel eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy, self-centered, vain, and jealous.

History: Tervaround was born the youngest of three triplets. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes her a fraud; and regain custody of her son

Ideals: Joker, Entrepeneur. Flaws: Selfish. Bonds: Family, Enemies. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Tervaround Scheppen, Female Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. Coral (120 gp). Rock crystal (30 gp). 1 Masterwork manacles. 1 Crowbar. 1 Average lock.


Social Check DCs


Grom Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: Grom was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Healer soon after.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and wants a kiss

Ideals: Philantrophist. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Grom Harper, Male Half-Orc Monk 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Red-brown spinel (40 gp).


Social Check DCs

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