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NPC Generator

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Advanced [show]


Mamnen Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Mamnen was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Mamnen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Regain custody of his son; and to reunite with his absent father

Bonds: Rich, Attractive, Immigrant, Military, Enemies, Family. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Mamnen Harmony, Male Tiefling Ranger 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)19 (+4)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Chalcedony (60 gp).


Social Check DCs


Alice Bentham, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is matted, messy, and big. Her gray eyes dart from person to person to random spaces in the air.

Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: She is the product a well kept family trust fund and as such has never really known need. When Alice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Servant.

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Has a crush, Military. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Alice Bentham, Female Human Ranger 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Harann Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She very much looks the part of a Tailor. She is physically well-built. She wears her bronze crest up. She has red eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Harann does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in a small village she learned the ways of the warrior from her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Tailor like her mother before her.

Motivation: She wants nothing more than to rejoin the army; and to be a beggar again

Ideals: Persistence, Fighting. Flaws: Depressed. Bonds: Job, Military. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Harann Bhenkumbyrznaax, Female Dragonborn Aristocrat 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)13 (+1) 12 (+1)17 (+3)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Mozfel Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is unkempt and raggedy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mozfel took refuge in the ruined castle and found the beat up scythe and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Family, Nature. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Mozfel Mori, Male Half-Orc Druid 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Giselle Tewksbury, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears brown cloth garments or leather armor. Her tied-back hair is auburn. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Mason, Giselle learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Mason

Voice: French accent

Attributes [hide]

Giselle Tewksbury, Female Human Bard 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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