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NPC Generator

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Advanced [show]


Ownka Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Ownka was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ownka fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a crush on the local Animal Trainer; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Opinionated, Fighting. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Ownka Hadlee, Female Half-Orc Druid 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills History +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp. 1 Chain shirt.


Social Check DCs


Avice Clapham, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears her chestnut hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Avice Clapham, Female Human Barbarian 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tattered old clothes. His hair is silver and curly. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Crampernap hails from a village terrorized by dire rats. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Crampernap was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Crampernap Wildwander, Male Gnome Wizard 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerbo is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Justice, Fighting. Flaws: Addict. Bonds: Criminal record, Has a crush. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Gerbo Folkor, Male Gnome Monk 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Anselm Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Miller. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Locksmith profession.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Miller.

Motivation: He has passion for adventuring and risk; and regain custody of his daughter

Ideals: Persistence. Flaws: Insomniac, Shy. Bonds: Job, Family, Adventurer. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Anselm Ethanasath, Male Half-Elf Wizard 2
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 8 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 sp. Silver pearl (110 gp). Silver pearl (110 gp). 1 Magnifying glass.


Social Check DCs

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