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Advanced [show]


Anselm Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin blue vertical stripes and grey pants, and he perpetually has his longbow ready. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Anselm Huckabee, Male Human Barbarian 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 pp. Peridot (40 gp).


Social Check DCs


Odorr Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long red pants that bunch up around his shoes. He is physically well-built. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He inherited the family business which he has now maintained for 13 years.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Odorr Rutherford, Male Half-Orc Aristocrat 1
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Hubert Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hubert was born in the north. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Criminal record, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hubert Clinton, Male Human Ranger 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Damaia Belief, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her broad hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.

Personality: She can speak with the recently deceased. She enjoys reading and quiet.

History: Born in the north to a Crown-heir, Damaia learned a great deal about her mother's area of expertise. A gifted student she started as a Armorer, but she got bored and became a Crown-heir. She has achieved small success as a Crown-heir.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Damaia Belief, Female Tiefling Bard 1
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 30 gp. Blue quartz (15 gp).


Social Check DCs


Windy Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown costume with the symbols of luck on his torso. His orange fur is lengthy and is close to two feet long. His eyes are copper and catlike.

Personality: A skeptical and narcissistic man, Windy's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of western immigrants he idolized his father. Windy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Windy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Windy Prim Posies, Male Tabaxi Rogue 3
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. 2 Alchemist’s fire.


Social Check DCs

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