Trym Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white costume with the symbols of luck on her torso, and sports empty pouches on her belt. She has a very tight haircut. Her ears are large.
Personality: She is happy with her job as a Mortician. She turns her eye from what people do, preferring to live and let live. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Trym lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Mortician and found it very stressful. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to raise her children well; and doesn't want to be a mortician and was forced into it by her family
Flaws: Ugly, Antagonistic. Bonds: Job, Family, Slave. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Tûgog Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is singed and shortened. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp).
Zepar Respect, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting black shirt and pants. He keeps his purple hair in a flapper bob. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He became a Barkeep soon after.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Jade (80 gp). Carnelian (30 gp).
Keyleth Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is greasy and uncared for. Her amber eyes dart from person to person to random spaces in the air.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She got into the Shepherd business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Entrepeneur, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Brown-green garnet (90 gp).
Silaqui Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large blue jacket. Her hair is short and black. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Silaqui was born with her mother's beautiful face. Cursed with a spirit at a very young age, Silaqui has worked very hard to control her curse. She has drifted from career to career and currently works as a Map Maker.
Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new map maker responsibilities is difficult
Ideals: Athletic, Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
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