Hugh Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown feathered hat and brown clothes. He has a small bristly mustache and wavy blonde hair. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: He was born at the edge of vast desert. He worked as a nervous Map Maker and found it very stressful. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Joker, Gifted. Flaws: Insane. Bonds: Nature, Job. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Ar-Gul Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long white hair kept up in a rat tail. His eyes are a pleasant gray.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Gardener, Ar-Gul learned a great deal about his mother's area of expertise. A freak accident while working with his Servant mother left him crippled. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp. Jade (110 gp).
Reeza Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are green.
Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Logical. Flaws: Shy, Racist. Bonds: Slave, Attractive. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1 Backpack.
Silaqui Holimion, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'0" and wears dark leathers with embroidery. Her long silver hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Silaqui hails from a village terrorized by brigands. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She used her abilities to travel the world and help people.
Motivation: To end her boredom.
Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Enemies, Immigrant. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 4000 cp. 2 Alchemist’s fire.
Right-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is lavender and very short. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: He got into the Marshal business at a young age. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Marshal.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1800 sp. Bloodstone (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
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