Mozikth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with black colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his red crest to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Mozikth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Opinionated, Pacifist. Bonds: Slave, Attractive, Mentor. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Ombul Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to gnomish people
Ideals: Gifted. Flaws: Racist, Addict, Fearful. Bonds: Religious. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Halimath Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He has a moderate pudge and is not very fit. He has silver hair. His eyes are gray and beady.
Personality: Halimath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his mother.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Halimath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away; and a deep hatred of giants
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. 1 Banded mail.
Mamnen Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and tan robe with the hood down. His dark red hair is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Performer, Mamnen learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mamnen took refuge in the large cave and found the beat up club and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Adventurer, Job, Nature. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 200 gp.
Grai Eastoft, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is still thick. Her brown unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane, Insomniac. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
Possessions: 1 Banded mail.
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