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Advanced [show]


Breena Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears bulky tan painted plate armor. She has wavy chestnut hair. Her eyes are blue and beady.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses divination through singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. She has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Breena Albaratie, Female Gnome Ranger 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2000 cp.


Social Check DCs


Skûn Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His black hair is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Skûn grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Skûn Kenley, Male Half-Orc Commoner 2
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Tiger eye turquoise (13 gp). Rhodochrosite (13 gp). Blue quartz (13 gp).


Social Check DCs


Tiaathque Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a robe, a symbol of strength around her neck, and a greataxe on her belt. She wears a feathered hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: This woman loves singing and to teach people singing more than just about anything. She pushes her goals aggressively. She is also a coward if confronted.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her brother's freedom.

Motivation: To unite with her brother; and her religion dominates her actions

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Religious, Family. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Tiaathque Siannodel, Female Half-Elf Aristocrat 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. Coral (120 gp).


Social Check DCs


Kathra Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown cloak and cross-gartered white stockings. Her hair is auburn and very short. Her eyes, though not visible through her cowl, are blue.

Personality: Kathra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy, self-centered, vain, and jealous.

History: Kathra lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her absent father

Ideals: Extrovert. Flaws: Selfish. Bonds: Family, Attractive, Slave. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Kathra Ungart, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. Amethyst (60 gp).


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears loose pants and a collared shirt complete with sweater beneath his coat. His red fur is braided into rings. His copper eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Revenge; and someone believes him a fraud

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Poor, Enemies. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Windy Wind, Male Tabaxi Commoner 3
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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