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NPC Generator

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Advanced [show]


Murook Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears white trousers with blue and tan striped suspenders. She wears various colorful collared shirts. Her brown hair is drawn into a tight pony tail with a rose scrunchie. Her fair skin shows little sign of her aristocratic breeding.

Personality: Murook wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She then took over the family business and is one of the better Shoemaker for hire.

Motivation: To be a Tailor again; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Disciplined. Bonds: Immigrant, Attractive, Slave, Job. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Murook Barclay, Female Half-Orc Sorcerer 2
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 140 gp.


Social Check DCs


Jade Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her orange fur is braided into rings. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Jade Prim Posies, Female Tabaxi Ranger 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp. Rose (40 gp).


Social Check DCs


Kasdeya Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is silver and curly. Her eyes are gold.

Personality: Kasdeya speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Kasdeya was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is her passion.

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Kasdeya Mercy, Female Tiefling Aristocrat 3
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 13 (+1)16 (+3)
Skills Arcana +6, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Oriff Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a grey vest and prefers violet and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is singed and shortened. Her eyes are likewise gray.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the west. There was a wharf not far from home where she often wandered off to fish. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many drow want her driven away; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Oriff Daraln, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs


Nissa Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in a clean tan cloak covering her clean studded leather, and she perpetually has her greatsword ready. Her hair is white, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.

Personality: Eccentric and domineering, Nissa will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised by priests from a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Nissa Bafflestone, Female Gnome Aristocrat 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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